Bilanciamento delle armi ed eroi nella nuova patch di Star Wars: Battlefront II

Star Wars: Battlefront II ha ricevuto oggi la sua prima patch che porta importanti modifiche al bilanciamento delle armi e degli eroi, oltre a qualche aggiunta interessante. Tra le principali novità troviamo l’aggiunta del TIE Fighter di Iden Versio tra i Caccia del Lato Oscuro, il nerf di eroi come Finn e Boba Fett e di armi come la tanto amata/odiata Blurrg e delle varie versioni delle Sentinelle. Trovate l’elenco completo dei fix qui di seguito tratti dal post ufficiale.

 

Iden Versio’s TIE fighter abilities

Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The Afterburner can be cancelled after a short time
Laser Barrage – Charges up a rapid fire barrage which deals high damage
Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
Inferno Leader – For the duration of Inferno Leader, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
Associated Star Card abilities
Engine Heat Dissipator – Decreases the Afterburner cooldown
Advanced Torpedoes – Increases Dual Proton Torpedo damage
Vengeful Barrage – Increases the damage of Laser Barrage
Flight Commander – Increases the duration of Inferno Leader
Reinforced Hull – Increases the total health of the starfighter
Tuned Lasers – Increases primary weapon damage
Advanced Capacitors – Improves the primary weapons resistance to overheating
Repair Systems – Reduces the delay before health regeneration begins
Elite Pilot – Increases the turn rate of the starfighter
Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate

Hero alterations

Finn: Reduced base damage of his EL-16 from 65 to 45
Finn: Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
Finn: Reduced damage of each Deadeye shot from 40 to 30
Phasma: Reduced the heat generated per shot of her F-11D
Lando: Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett: Reduced the damage per rocket of Rocket Barrage from 90 to 78
Boba Fett: Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
Boba Fett: Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes and special unit alterations

Wookiee Warrior: Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
Wookiee Warrior: Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
Wookiee Warrior: Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
Wookiee Warrior: Increased Bowcaster heat per shot

Specialist: Reduce size of scope glint

Specialist: Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
Specialist: Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
Specialist: Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy: Reduced the AOE of Supercharged and Explosive sentry
Heavy: Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer: Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapon alterations

CR2: Lowered start damage from 17 to 16
CR2: Lowered end damage from 9 to 8
CR2: Reduced damage falloff end distance from 40 to 30 meters
Barrage: Reduced inner blast radius from 3.5 to 2 meters
Barrage: Increased outer blast radius from 5 to 6 meters
Barrage: Increased explosion damage from 55 to 100
Blurrg-1120: Reduced falloff start distance from 20 to 15 meters
Blurrg-1120: Reduced start damage of Explosive Shot from 29 to 26
Blurrg-1120: Reduced end damage of Explosive Shot from 10 to 8
Blurrg-1120: Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
Blurrg-1120: Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
Blurrg-1120: Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine: Increased the number of mines that can be deployed at the same time from 1 to 2
Trip Mine: Raised the time until the mines disappeared after death from 5 to 15 seconds

General alterations

Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
Stability improvements

Misc. bug fixing

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